Organized by the History Division and the Digital Arts and Humanities Research Group
University of Huddersfield
19 May 2017
This conference follows up on the workshop “Playing with History” that has been held in November 2015 in Huddersfield. Gaming and History is gaining more and more traction, either as means to “gamify” history education or museum experiences, or as computer games as prism into history like the popular History Respawned podcast series (http://www.historyrespawned.com/).
Besides discussing gamification or using (computer) games, we also want to explore gaming and playing in a broader historical-cultural sense. Can “playing” be used as category for historical scholarship, maybe alongside other categories such as gender, space or class? Historian Johan Huizinga’s Homo Ludens from 1938 looked at play and its importance for human culture. Can historians make similar cases for more specific histories? In recent publications historians have pointed to the connection between cities and play. Simon Sleight, for example, has worked on the history of childhood and urban history, i.e. young people appropriating public urban spaces for their ludic activities and their struggle with authorities over this. Archaeologists, as another example, have shown that much of the urban infrastructure of Ancient Rome was dedicated to games, playing and gambling, as it had such a big role in Roman life.
The conference will thus discuss terms like “gaming”, “playing” and “history” in broad terms. There are academic papers in the morning and round-table sessions in the afternoon for networking and demos.
Tickets (£10) are available via the University of Huddersfield web shop [please note: the ticket sale is now closed; please email to the address below and we’ll see if we have tickets left]. Please note: there are travel/conference bursaries for postgraduate students available on request; please contact Dr Alexander von Lünen (firstname.lastname@example.org) for details.
|09:30||Keynote: Adam Chapman, U of Gothenburg: Playing with the Past in the Present and into the Future — How Games Change our Relationship with History|
|Panel session 1|
|10:45||Yannick Rochat, U of Lausanne: An Overview of Video Games with historical settings (1981–2015)|
|11:05||Luke Holmes, SS Great Britain Trust: Historical Games in Heritage Practice: designing a game for museum visitors|
|11:25||Holly Nielsen, U of Cambridge: Board Games — Propaganda and Politics through Play|
|Panel session 2|
|11:50||Juan Hiriart, U of Salford: Designing and Using Digital Games as Historical Learning Contexts for Primary School Classrooms|
|12:20||Nick Webber, Birmingham City University: History, memory, and online game communities|
|12:40||Lisa Traynor & Jonathan Ferguson, Royal Armouries Leeds: Shooting for Accuracy — Historicity and Video Gaming|
|14:00||Introduction to Round-Table sessions, formation of groups|
|16:00||Summary / Farewell|
|16:15||End of conference|
|18:00||Dinner (optional, not included in the conference fee)|
Chair: Dr Alexander von Lünen, Senior Lecturer in Digital Humanities, History Division
Committee: Dr Pat Cullum, School Coordinator for Student Experience, School of Music, Humanities and Media; Dr Katherine Lewis, Senior Lecturer in History, History Division; Dr Benjamin Litherland, Lecturer in Media and Popular Culture, Media Studies Division.
With kind support from the